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SOL Server

The first fully automatic display calibration system in the marketplace just got better.  SOL Server 2.0 sets a new standard in accuracy and ease of use and includes color correction, geometric alignment, and intensity blending.  The system works with any set of projectors and delivers seamless alignment with the touch of a button.

Product

Overview

Mersive’s SOL Server sets the standard in accurate, seamless alignment for complex multi-projector displays.  The ground-breaking software corrects color differences, geometric misalignment, and intensity balancing while also providing exceptional image quality by minimizing resampling artifacts.

In addition to fully automatic alignment, SOL Server 2.0 also includes  intuitive display management software for increased  control over the display system.  These display management tools include software-based projection masking and global field of view / orientation control.

The system  works with any set of projectors supporting wide field of view displays and  complex surface geometries  including flat, curved, cylindrical, and spherical.  SOL Server 2.0 is being  used to deliver a seamless display experience on some of the most complex simulators in use today.

Feature Highlights

  • Automatic alignment:
    • Full Color  alignment
    • Geometric correction
    • Brightness alignment
  • Includes powerful new, color alignment and display optimization engine
  • Display HW-agnostic
  • Sub-pixel accuracy
  • 1 year warranty / support

Key Benefits

  • Superior resolution / video quality
  • Freedom to use any projector.
  • Reduce hardware expense
  • Fully integrated into leading IGs.
    • Mersive supports additional IGs with it’s free API.
  • Zero external latency
Functionality Feature Specification
Projector Placements Supported Tiled (Overlapped) Up to 50 Projectors
Overlaid (Coincident) 3D Stereo or Brightness
Tiled/Overlaid Combo Combine benefits of both
Screen Shapes Supported Flat (and Multi-Flat) Any Size
Cylindrical Up to a full 360 degrees
Spherical (Dome) Up to a full 180 degrees
Image Blending Diffusion Blending Specify noise power
Static Gamma Specify gamma value
Blend Groups Clustering of projectors
Color Calibration Color Alignment Camera Based Technique
ICC Profile Support Industry Standard Format
Run-Time Application of Geometry, Blending, and Color Linux – OpenGL Application SDK/APIs
Windows XP – OpenGL Application SDK/APIs
Windows XP – DirectX Application SDK/APIs
Projection Methods Front Projection Any Orientation
Rear Projection Any Orientation
Image Generators Aechelon Technologies pc-RADIANT, pc-NOVA
MetaVR Mersive Plug-in
Presagis (Vega Prime) Mersive Plug-in
Diamond Visionics GenesisIG
rFactor rFactor Pro
VR Vantage Toolkit
Open Scene Graph Open Source Library
Rockwell-Collins EPX-50
VTI Driving Simulator
VLC 1.0 Video/Image Player
Eye Point Correction Static Configurable in UI
Dynamic API on Client Side
Camera Support Sony Firewire B/W Camera
Basler Firewire B/W Camera
Point Grey USB Color Camera
Radial Distortion Correction Auto-correct for wide-angle lens distortion
Tools Image Masking Mask out off-screen pixels
World Alignment Calibrate Directions/FOV
Sol Server Configurations Desktop Branded Mac Mini
Rack Mount 1U/2U Server Form Factors
Licensing Core Functions + Per Channel USB Hardware Key

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