Mersive Solstice

Creating the Next Creators – Beyond The End of Computer Magazines

2 min read

I learned today that PCWorld is halting its print publication and the current issue will be its last. PCWorld is making the move to focus on its digital editions and Web site. I know this may surprise some readers who are aware of my focus in the audio-visual space, but PCWorld was one of the key drivers that led me into the world of computing, so I find myself becoming nostalgic about those early magazines that brought the digital world into homes and libraries in such an analog way.

Sometime in the mid-80s, I discovered the TI-99 and taught myself programming. I did this by riding my bike several miles to the Boise public library to leaf through computer magazines such as PCWorld Magazine, its competitor PC Magazine, and, of course, Byte.  Pages would be filled with excellent photos like the one below of Bill Gates talking about the features of MS-DOS 2.0 with the PCWorld magazine crew.  I’d study the pages and copy down code snippets for audio tone generation or pixel access via peek/poke operations. Then I’d ride home excited to update my (never ending) game project.   I’ve been involved in creating new technology ever since.  So you’ll have to forgive me while the blog gives the publication the moment of silence it deserves…

Creating the Next Creators – Beyond The End of Computer Magazines

I am sure I am not alone in this story, and I’d encourage the folks over at PCWorld to continue to carry the torch for broad yet exciting coverage of new technologies – even if it is in digital format (blogs, tweets, etc.) and even less curated forms. I know the folks over at PC Magazine have been actively covering the AV space and how it is transforming through software. I spoke with the Forward Thinking blog team at Interop about human-computer interaction technologies, and they seem to be hitting their digital stride. It’s important that as the tactile, more human-centered aspects of a publication are lost, they are replaced by equally inspiring multimedia experiences that may not get kids to ride four miles for 12 lines of code, but they inspire them to become the next great generation of technology developers, artists and creators.

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