Screen sharing across guest Wi-Fi, VLANs, and networks set apart.
Subnets, VLANs, guest Wi-Fi, LTE, the building across the town: one workspace, no VPN, no UC call, no cables. This is the capability that setteth Polaris apart.
Every session here doth cross a network
A guest on LTE in London shareth unto a boardroom in Denver. Both ends call out; the media goeth direct.
signalling — outbound TLS 443, both ends call outmedia — direct betwixt the two endpointsrelayed media — the fallback, one hop morea NAT that no direct path may cross
1. A guest on LTE seeketh to reach the display directly. No route existeth, and none shall be made.2. The share leaveth their browser instead: outbound TLS signalling on TCP 443 unto webrtc.mersive.com.3. The cloud presenteth the two endpoints; they negotiate a direct, encrypted WebRTC connection. Naught is routed through Mersive; naught is bridged.4. Content floweth from device to display over that direct connection. Signalling is outbound only on both sides: no inbound firewall rules.
thin dashes: signalling to the cloud, outbound TLSbold lines: media, direct betwixt endpointsthe guest shareth from the browser, no apphatched walls: routes that never exist; openings: negotiated flows alone
The fallback, told in full
When no direct path may be formed, the media taketh one relayed hop.
The globe above endeth one session in four after this fashion. Here is that hop, message by message — what the relay is asked for, what it is suffered to forward, and what it may see.
So the device ceaseth striving to be reachable and asketh a relay for an address of its own. The relay first doth challenge it: an allocation is authenticated, never nameless.
A symmetric NAT giveth every destination a different external port, so the address the display was handed is not the address whence packets would arrive.
the device and its NATthe relay's control messages, then relayed mediaencryption the relay standeth outside ofhatched walls: the NAT and the firewall, neither of which is opened
Where this saveth the day
Three rooms that confound a system bound to the LAN.
The guest who presenteth
A member of the board walketh in upon LTE. No sign-up for guest Wi-Fi, no VPN token, no dongle. They join the workspace from a browser and present in less than a minute, with no access whatsoever to thy network.
Corp, guest, AV, and OT networks that by policy must never route one unto another. Polaris keepeth the isolation whole and still bringeth every source to the selfsame display.
Polaris Cloud presenteth the two ends of a share. It beareth them not.
When a source and a display sit upon different networks, the signalling service at webrtc.mersive.com exchangeth the details of connection between the sharing device and the display, and the twain negotiate a direct, encrypted WebRTC connection betwixt themselves. Thy content travelleth from the device unto the display. It passeth not through Mersive.
What reacheth our cloud: the session's signalling, the details of connection the two endpoints need to find each other. Not thy screen.
What abideth on thy network: when a source and a display are already upon the same network, the connection is negotiated with local addresses alone and never leaveth the LAN.
What never cometh to pass: no inbound firewall rules, no bridging of thy networks. All cloud traffic is outbound TLS on TCP 443 from both sides. A guest device getteth no access whatsoever to thy network; the workspace is the only surface shared.
The matter in brief
The union of capability across networks without a VPN, the workspace, and parity in meetings, with a composed workspace to be had in a web browser, setteth Polaris apart.
✓ No VPN✓ No UC call✓ No holes inbound✓ The guest getteth no network access✓ Every Polaris tier
Rogue signals do jam the airspace above the room. Thou art the pod — clear the channel. Jammers rain down static, splitters multiply, and every fourth wave the FIREWALL sweepeth in. Signals felled do drop powered displays: relay shield, dual beam, the piercing LANCE and the wide-angled SWEEP.
The shares come ever on. Compose the workspace — complete a row and it rendereth to the display. Hold a piece for anon, trust thou the ghost, and slam it home when thou art sure.
thy score: 0 · lines: 0 · level: 1 · best yet: 0
Mars · canyon relay
RELAY RUN
Aliens are looting Earth's audiovisual gear, and someone has to invoice them for it. You're the AV Integrator: fight through three decks of their freighter, shoot the capsules open, and take the equipment back — HDMI becomes a Blaster, a Display fans into Multicast, Coil fires Fiber, a Speaker is pure Subwoofer. Switches level your weapon, Surges take one hit for you. Snatchers steal; make them regret it. A boss holds every deck.
score: 0 · mission: 1/3 · best: 0
Pluto · tending the deep network
PACKET MUNCHER
Some thing doth nest within the farthest switch fabric. Run thou the corridors, devour every stray packet, and mark the four interference glyphs — each hunteth after its own fashion. Seize a powered display and, for some few seconds, the hunters become the hunted. Ten sectors lie 'twixt thee and a clean network.
Ten displays across the broadcast campus have gone dark, and the interference strutteth about as though it owned the place. Run thou the loading dock, the cable trench, the rooftop, the mezzanine and the antenna tower, then press on through the uplink yard, the static fields, the rack canyon, the microwave bridge and master control — stomp the glyphs flat, bank the signal bits, bump the cache blocks, plant the midpoint flag, ride the ferries, and touch every display back to Polaris green. When the game is done, a CONTINUE is offered from the top of the level that bested thee.
The campus's flagship display was stolen and walled up within a fortress beyond the north-east mesa. Cross thou a hundred screens of field, wood, river and dead server yard, crimper in hand — find the two small keys, beware the spikes, arrows and false floors, put five strikes into the CRT TYRANT's open screen, and raise the display where it doth belong. Five hollow caves do hide heart containers, and the RELAY TOWER upon the south-west shore keepeth the MERSIVE POLARIS — press X to seize what lieth before thee, or to send the puck flying out and back.
The dongle users pour forth from the rings in formation: HDMI drones, button wingmen, and the great conference pucks that rule the show. Hold thou the line in the Polaris fighter. They swoop in, regroup, take breath, and dive. Beware the boss pucks' PAIRING BEAM — be caught, and thy fighter is theirs. Shoot that boss down mid-dive and thy fighter cometh home to fly beside thee: DUAL FIRE. Every fourth wave is a stage of show — pure flight, pure bounty, PERFECT if thou fell'st every last one.
thy score: 0 · wave: 1 · lives: 3 · best yet: 0
Mercury · the circuit of the night side
THE SOLAR CIRCUIT
A course cut across Mercury's night side, from Point A unto Point B, against the clock. The sun here never setteth, nor doth it ever rise — it sitteth upon the horizon, flinging its corona up the sky, and all thou canst see is either lit by it or hiding from it. The way openeth wide and swift, narroweth to a canyon scarce three lanes across, climbeth, and falleth away again, four stages thereof. Keep thou to the basalt: the regolith on either side will drag thee down and take thy speed withal. Ride clean and the craft findeth ever more — the longer thou holdest the line, the faster it shall let thee go, and the yellow pads are how thou gettest there the sooner.