The Bring Your Own Device (BYOD) approach paid off, as University of Warwick IT Services Owner Jonathan Owens attributes the quick adoption of Solstice at least partially to the familiar user interface. The Solstice app, which is uniform across all devices, uses the same intuitive point and drag interface as many other mobile-optimized apps and lowers the barrier to entry to users.
The Oculus is designed to be a collaborative knowledge transfer environment, not just another group of classrooms, and the facility houses student-lead and community events in addition to regular lectures, so it is critical that any presenter, with any background, be able to walk into the space and get their content up on the display, where it’s a standard touch-enabled screen in a small room or the impressive 4-screen video wall in the atrium.
The technology doesn’t end at the classroom door – interactive digital boards help new guests navigate the facility, and each room has a screen outside that can show availability. With Solstice’s room scheduling via calendar integration feature, introduced with 3.1, administrators can easily use the Solstice API to tie on-screen Solstice schedule information into existing infrastructure like these screens without having to purchase any additional hardware. The flexibility of Solstice’s software-based architecture will allow buildings like The Oculus to keep their content collaboration solution up to date and ready to integrate with any new systems that may get introduced into the technology landscape.