Screen sharin' across guest Wi-Fi, VLANs, an' segmented networks.
Subnets, VLANs, guest Wi-Fi, LTE, the buildin' across town: one workspace, no VPN, no UC call, no cables. This be the capability that sets Polaris apart from the rest o' the fleet.
Every session here crosses a network, aye
A guest on LTE in London shares to a Denver boardroom. Both ends dial out; the media sails direct.
signallin' — outbound TLS 443, both ends dial outmedia — direct between the two endpointsrelayed media — the fallback, one extra hop along the waya NAT no direct path can cross, savvy
1. A guest on LTE tries to reach the display directly. No route exists, an' none will be charted.2. The share leaves their browser instead: outbound TLS signalin' on TCP 443 to webrtc.mersive.com.3. The cloud introduces the two endpoints; they negotiate a direct, encrypted WebRTC connection between 'em. Nothin' routes through Mersive; nothin' bridges.4. Content sails device-to-display over that direct connection. Signalin' be outbound-only on both sides: no inbound firewall rules, not a single hole in the hull.
thin dashes: signalin' to the cloud, outbound TLSbold lines: media, direct between the endpointsthe guest shares from the browser, no app neededhatched walls: routes that never exist; openings: negotiated flows only, savvy
The fallback, the whole tale
When no direct path can be charted, the media takes one relayed hop.
The globe above ends one session in four this way. This be that hop, message by message — what the relay be asked fer, what it be allowed to forward, an' what it can spy.
So the device stops tryin' to be reachable an' asks a relay fer an address of its own. The relay challenges it first: an allocation be authenticated, never anonymous.
A symmetric NAT hands every destination a different external port, so the address the display was given be not the address the packets would arrive from.
the device an' its NATrelay control messages, then the relayed mediaencryption the relay sits outside ofhatched walls: the NAT an' the firewall, neither o' which be opened
Where this saves the voyage
Three rooms that run a LAN-local system aground.
The visitin' presenter
A board member strolls in on LTE. No guest Wi-Fi sign-up, no VPN token, no dongle. They join the workspace from a browser an' present in under a minute, with zero access to yer network.
Corp, guest, AV, an' OT networks that must never route to each other, by policy. Polaris keeps the isolation intact an' still lands every source on the same display.
Polaris Cloud introduces the two ends of a share. It does not carry 'em.
When a source an' a display sit on different networks, the signalin' service at webrtc.mersive.com exchanges connection details between the sharin' device an' the display, an' the two negotiate a direct, encrypted WebRTC connection between themselves. Yer content travels from the device to the display. It does not pass through Mersive.
What reaches our cloud: session signalin', the connection details the two endpoints need to find each other. Not yer screen.
What stays on yer network: when a source an' a display be already on the same network, the connection be negotiated with local addresses only an' never leaves the LAN.
What never happens: no inbound firewall rules, no bridgin' of yer networks. All cloud traffic be outbound TLS on TCP 443 from both sides. A guest device gets zero access to yer network; the workspace be the only shared surface.
The short o' it
The combination o' cross-network capability without a VPN, the workspace, an' meetin' parity with a composited workspace available in a web browser sets Polaris apart from the rest o' the fleet.
✓ No VPN✓ No UC call✓ No inbound holes in the hull✓ Guest gets zero network access✓ Every Polaris tier, aye
Rogue signals be jammin' the airspace above the room. Ye're the pod — clear the channel. Jammers rain static, splitters multiply, and every fourth wave the FIREWALL sweeps in. Downed signals drop powered displays: relay shield, dual beam, the piercin' LANCE and the wide-angle SWEEP.
signals cleared: 0 · wave: 1 · link integrity: 3 · best yet: 0
Jupiter · workspace riggin'
WORKSPACE STACK
Shares keep comin'. Compose the workspace — complete a row and it renders to the display. Hold a piece fer later, trust the ghost, and slam it home when ye're sure.
score: 0 · lines: 0 · level: 1 · best yet: 0
Mars · canyon relay
RELAY RUN
Aliens are looting Earth's audiovisual gear, and someone has to invoice them for it. You're the AV Integrator: fight through three decks of their freighter, shoot the capsules open, and take the equipment back — HDMI becomes a Blaster, a Display fans into Multicast, Coil fires Fiber, a Speaker is pure Subwoofer. Switches level your weapon, Surges take one hit for you. Snatchers steal; make them regret it. A boss holds every deck.
score: 0 · mission: 1/3 · best: 0
Pluto · deep-network upkeep
PACKET MUNCHER
Somethin' be nestin' in the farthest switch fabric. Run the corridors, eat every stray packet, and mind the four interference glyphs — each hunts its own way. Grab a powered display and, fer a few seconds, the hunters become the hunted. Ten sectors between ye and a clean network.
score: 0 · sector: 1/10 · lives: 3 · best yet: 0
Venus · the broadcast campus
SIGNAL JUMPER
Ten displays across the broadcast campus went dark, and the interference be strollin' about like it owns the place. Run the loadin' dock, the cable trench, the rooftop, the mezzanine and the antenna tower, then push on through the uplink yard, the static fields, the rack canyon, the microwave bridge and master control — stomp the glyphs flat, bank the signal bits, bump the cache blocks, plant the midpoint flag, ride the ferries, and touch every display back to Polaris green. Game over offers a CONTINUE from the top o' the level that beat ye.
The campus's flagship display was stolen and walled up in a fortress beyond the north-east mesa. Cross a hundred screens o' field, woods, river and dead server yard, crimper in hand — find the two small keys, mind the spikes, arrows and false floors, put five strikes into the CRT TYRANT's open screen, and raise the display where it belongs. Five hollow caves hide heart containers, and the RELAY TOWER on the south-west shore keeps the MERSIVE POLARIS — press X to grab what's in front o' ye, or to send the puck flyin' out and back.
The dongle users be pourin' out o' the rings in formation: HDMI drones, button wingmen, and the big conference pucks runnin' the show. Hold the line in the Polaris fighter. They swoop in, regroup, breathe, and dive. Mind the boss pucks' PAIRING BEAM — get caught and yer fighter is theirs. Shoot that boss down mid-dive and yer fighter comes home to fly beside ye: DUAL FIRE. Every fourth wave be a demo stage — pure flyin', pure bonus, PERFECT if ye drop every last one.
score: 0 · wave: 1 · lives: 3 · best yet: 0
Mercury · the night side run
SOLAR CIRCUIT
A run cut across Mercury's night side, Point A to Point B, against the clock. The sun never sets here and never rises either — it just sits on the horizon throwin' its corona up the sky, and everythin' ye can see is either lit by it or hidin' from it. The route opens wide and fast, closes to a canyon barely three lanes across, climbs, and falls away again, four stages of it. Keep it on the basalt: the regolith either side will drag ye down and take yer speed with it. Stay clean and the craft keeps findin' more — the longer ye hold the line, the faster it'll let ye go, and the yellow pads be how ye get there sooner.